Damage Over Time
Damage Over Time
Damage over time is a concept in life that we all know, but has gained popularity mainly through video games.
In video games, many of the mechanics of real life are implemented to provide an immersive experience for the human player. So, not only to slay enemies faster and more efficiently, but to make it more intuitive and relatable, an effect over time affects a health bar long after the initial hit. Be it the trusty poison damage or a lasting magic spell, you can dish out more than one thing at a time!
When discussing effects over time, either positive or negative, many daily applications come to mind:
Weed killing, soaking dishes, rhetoric pauses, marinating, drying laundry, taking medicine and a lot more.
So mostly things that help us in all quests of life, in turn with actions with an immediate effect, of which there are also things that hinder us and need to be resolved, in order for the affected human not to worry:
A hard day at work takes a toll on the mind and the car doesn’t really wash itself, listening sometimes requires extra attention and raking leaves leaves one with less energy than before.
Has the player taken damage, healing is the solution. Simple maths.
Only, what if the damage persists? Do you heal yourself immediately, after the damage is done, or might you even have some healing over time option? Will it even out the damage? How many healing resources do you have? Do you expect more damage soon?
Normally, we grow with our tasks. We get the quests done using our strengths, use the same to level up our healing mechanics to fit the individual weaknesses, and ultimatiely succeed that way.
The key is to know your weak spots and your healing approach well.
Some players develop better healing techniques, some learn how to get out of the way of damage, some don’t mind any pain, some do not want a challenge to begin with, some have no choice.
And some, some are more vulnerable to damage over time, the dreaded health bar annihilator, the one effect that makes the source of damage almost indistinguishable. Even when to others a certain hit means but little effect over time, the damaging effect lasts tenfold for those.
They learned to live with an overwhelming flood of influences to their health status, not being able to tell one damage apart from the other, constantly struggling to rearrange possible factors within their abilities, failing to relate to what others say about their daily healing process, trying to fit in using the provided means of coping, never making ends meet and thinking that it all is normal.
It is never just some damage, just some certain amount of energy, just one measly spoon.
Not until you take more steps back than you ever have, in order to put development points into the right slots and to experience the right kind of success, be it small or great.
As a neurodivergent individual, my life has had different cycles of damage and healing.
Recently, I grew up. Notably by moving out and by learning more about my abilities and my weaknesses, and by practising to stand up for myself and my needs.
This part of evolving is probably the hardest I have ever been through, but I still have hope. I believe that a future of steady healing, maybe even a full health bar, and with less damage over time is waiting for me.
And I’m getting there, as Sir Oliver Evolves.

